Indiana Jones and the Last Crusade: The Graphic Adventure
Released: 1989
Published by: Lucasfilm Games
Developed by: Lucasfilm Games
Author(s):
Noah Falstein, Ron Gilbert, David Fox, Martin Cameron, Ron Baldwin, James Dollar, Mike Ebert, James McLeod, Steve Purcell, Aric Wilmunder, Eric Hammond, David Hayes, David Warhol
System Requirements
System Requirements | Intel 8088/8086 CPU, 384 KB RAM, DOS 3.3 or higher Graphics support: Tandy/PCjr, CGA, EGA or MCGA/VGA. 320x200 is the maximum resolution (in 256 colours if you have the VGA version). Sound support: PC Speaker, Tandy/PCjr, Ad Lib, or CMS / Game Blaster. Keyboard, mouse and joystick supported. |
---|---|
Original Media | EGA version: Six 360 KB (DS/DD) 5.25" floppy disks or three 720 KB (DS/DD) 3.5" floppy disks or VGA version: Four 1.2 MB (DS/HD) 5.25" floppy disks or three 1.44 MB (DS/HD) 3.5" floppy disks. |
Installed Size | 1.81 MB (EGA version), 4.53 MB (VGA version) |
Introduction
Indiana Jones and the Last Crusade came in two flavours: the Arcade Game and the Graphic Adventure. This page looks at the Graphic Adventure variant. Initially only available in 16-colour EGA graphics (Tandy/PCjr and CGA were also supported in this release), the game arrived in 1989 and was true to the motion picture, Indiana Jones and the Last Crusade. Almost a year later, Lucasfilm Games released an updated 256-colour VGA/MCGA version.
The year is 1938, and Indy is joined by his father to prevent Hitler from capturing the Holy Grail. If you're used to Lucasfilm Games and LucasArts graphic adventures, you'll be at home with this one. At the bottom of the screen are common verbs you can use to interact with the scene above. You can open and close things, talk to people, use objects you pick up on other objects or the environment, and give items to others. You are able to use the Holy Grail Diary as you progress through the story to help give you clues as to what to do.
Despite not having a "talkie" version, the graphics and storyline are top notch.
Intro with Ad Lib music - EGA (left) and VGA (right)
From where can it be run?
The game can be run from the floppy disks or installed to your hard disk.
Copy Protection
Indiana Jones and the Last Crusade: The Graphic Adventure uses manual copy protection. After the intro sequence, Brody asks you to translate a parchment:
In the game box was a 4-page Translation Table along with a red filter. Using the filter on the section, row and column as guided, you would enter the translation. You have three attempts to get the four symbols correct. If you get it wrong a third time you are allowed to proceed with the game, but it will be put into 'Demo mode', where saving and loading your progress are disabled.
You will need to do a translation at several critical points throughout the story.
How to Setup
For installation to your hard disk, insert the first disk (either 3.5" or 5.25") in the appropriate drive and run INSTALL.BAT with a single command-line argument denoting the destination hard disk drive letter to install to, e.g.
INSTALL C:
If you don't specify a hard disk drive letter:
When all disks have been copied, you get this screen:
If you have the "Special VGA" version, run the game with INDY256.EXE.
If you have the EGA version, run the game with INDY3.EXE
Both INDY3 and INDY256 have optional command-line arguments you can use to force the control method and audio setup. INDY256 can display the list of valid arguments by running INDY256 /?. INDY3 does not have this, but the arguments still work the same as those listed here, plus has the option of different graphics modes:
256-colour VGA Version k = Keyboard m = Mouse j = Joystick i = Internal PC speaker g = Creative GameBlaster/CMS a = Ad Lib |
16-colour EGA Version k = Keyboard m = Mouse j = Joystick i = Internal PC speaker g = Creative GameBlaster/CMS a = Ad Lib c = CGA graphics e = EGA graphics t = Tandy/PCjr graphics |
So to play the 256-colour VGA version using the mouse and Ad Lib sound, you would run: INDY256 m a
To play the 16-colour EGA version using a keyboard, internal PC speaker and CGA graphics, it's: INDY3 k i c
Problems
Issue: I'm playing the game with Ad Lib sound, and I am getting some audio output but it sounds 'off'.
Cause: You are possibly playing the game on too fast a computer for the game. Sound Blaster 2.0 cards were very sensitive to CPU speeds.
Resolution: Slow down your computer to around 386 speeds and try again.
Issue: When I start the game in Ad Lib mode I get the error "Runtime error R6003 - integer divide by zero".
Cause: You are playing the game on too fast a computer for the Ad Lib's OPL2 chip to keep up.
Resolution: For the 256-colour VGA version, there is a 486 upgrade patch (it's actually just a replacement INDY256.EXE file) that will allow the game to run on faster/later systems. For the EGA version there is no patch, so you will need to slow down your PC using other means like a slowdown utility.
Keys
F5 = Save/Load a game (only available when the full set of verbs is available) |
Verb Shortcuts![]() |
To Quit the Game
Press ALT-X at any time to exit to DOS.
Supporting Documents
Here are the original documents that came with the game:
- User manual (VGA version) (PDF)
- User manual (EGA version) (PDF)
- Henry Jones' Grail Diary (PDF)
- Translation table (original) (PDF)
- Translation table (decoded) (TXT)
Additional Files, Drivers and Utilities
This section includes any additional files, updated drivers (original and third-party) or utilities that help make the game a better experience.
- Tandy 3-voice patch for EGA version - Forces Tandy 3-voice sound on a non-Tandy/PCjr machine. This of course is to be used with a Tandy compatible sound adapter on your regular IBM PC/XT/AT
Save Games
Press F5 at any time during the game to open the 'Save/Load' dialog:
Note also the IQ, or "Indy Quotient", which is basically your score. Each save game 'slot' writes to an individual file, called something like SAVEGAME._B_. In addition an index file exists that keeps track of the names of the save games - this file is called SAVEGAME.___
Versions of the game known to exist
Version | Date | Comments |
---|---|---|
1.3 | 14th August 1989 | Original EGA version launched on either six 5.25" or three 3.5" low density floppy disks. |
1.4 | 19th October 1989 | EGA version. |
1.5 | 29th December 1989 | EGA version. |
2.0 | 3rd May 1990 | 256-colour VGA version. |
? | 1992 | Bundled in a compilation called LucasArts Classic Adventures, also comprising Maniac Mansion, Zak McKracken, Loom, and The Secret of Monkey Island (256-colour version). |
Original Floppy Disk Contents
The floppy disks have volume labels that denote the version of the game and disk number.
For the VGA version they are "Indy256 1", "Indy256 2", "Indy256 3", etc. In addition, there is a zero-byte file on each disk, called DISK1.ID, DISK2.ID, etc.
For the EGA versions they are "Indy3 Disk1", "Indy3 Disk2", "Indy3 Disk3", etc.
VGA Version (v2.0) Directory of A:\ |
|
VGA Version (v2.0) Directory of A:\ |
|
VGA Version (v2.0) Directory of A:\ |
|
VGA Version (v2.0) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
EGA Version (v1.3) Directory of A:\ |
|
Installed Directory Contents
Once the VGA version is installed, the following directory structure exists in the game directory.
Directory of C:\INDY256 00 LFL 6,295 15-11-2022 18:39 |
Once the EGA version (1.3) is installed, the following directory structure exists in the game directory.
Directory of C:\INDY3 00 LFL 5,361 15-11-2022 19:24 |